Late InkTober Drawings!

Hey everyone! While writing the Dracula post last week, I forgot to make a post showing the rest of the drawings I did for InkTober.

I cheated a little with some of these final drawings. InkTober is supposed to use, well, ink. And while I did use ink for all of these drawings, I started using colored pencils for some of the last few (I got frustrated doing so many drawings in only black and white).

Part of the reason I wasn’t using color in the first place is that I don’t really have any colored markers. I have a few in varying shades of gray, and a few colored India Ink markers, but I was never happy with how they came out. I would have bought some, but good markers are pretty expensive and now wasn’t exactly the best time to drop money on something I probably won’t use too often. πŸ˜›

However, one of my friends lent me a few copic markers to try out, and I used those for my final two drawings. I was thrilled with how they turned out! They were very thick, consistent, and left no streaks. I really want to invest in them some time!

InkTober was very fun. I try using my creativity to make different things as often as I can, but this was the first time since college that I actually worked on something every single day for a month straight. Even when I didn’t feel like it (and trust me, there were a lot of days I wasn’t feeling it), I powered through. There was something really great about starting and finishing something every day, too. I’ve got a bad habit of spending too long on certain things, trying to make them perfect, or even giving up on them if I convince myself there’s no way I could make them look good in the first place. Forcing myself to start and finish something within one day made me more comfortable with myself. Even if something didn’t turn out well (and I definitely think some of these didn’t turn out well), I had plenty more that I was proud of. It became easier for me to understand that if something I was working on wasn’t working out, that’s all right. Because there will always be something next time.

Thanks for reading, and I hope everyone’s having a great week! πŸ™‚

New S-P-O-O-P-Y Perler art! — Muffet (Undertale)

Hey everyone! I was planning on having more stuff made for this week’s post. I was originally going to do more smaller projects, but at the last minute decided I wanted to go back and do something Undertale-related. I was originally going to do Muffet, the spider that runs the bake sale, for one of my spoopy Perler projects anyway, so here she is a little earlier than planned!

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Muffet’s one of my favorite bosses in the game, and one of the most fun. I love how she’s using four of her arms to hold teacups and teapots; I always love when multi-armed characters do a bunch of things with their hands simultaneously (the boiler man fromΒ Spirited Away immediately comes to mind). Her eyes also wink both in unison and from left to right during the battle with her, so I gave her a couple of winking eyes to make the project a little more interesting.

I had some issues ironing her together. I had a feeling this was going to be too big to iron without problems, so I did the head, legs, and body (with arms attached) separately. I should have done the arms separately too, however; a decent number of beads didn’t fuse right away and it took a little more effort to get everything connected. Some beads also tilted somehow while I was ironing, leading to some awkward bead clusters that I decided to cut out and replace. I think I did a good job saving it, though; I’ve been through worse scenarios where entire sections had to be redone. Overall it’s pretty nice, but the arms are a little flimsy because they’re so thin, and the head definitely feels top heavy.

I feel a little bad for two short posts in a row, especially coming off from posts every other week or two, so I’m gonna share one more picture today:

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I’m very late to the game, but I decided to participate in InkTober this year. If you didn’t know, the goal of InkTober is to make one ink drawing per day for the month of October. I started yesterday, and ideally I’d like to make one every day for the rest of the month, but I might try for more than one to try catching up. The first prompt was supposed to be speed themed, so I drew Sonic. I’m going to try doing these drawings a little more from memory and by copying as little from a source material as possible, although this particular pose still ended up being very similar to one of the official art pieces from the Genesis days.

Anyway, thanks for reading everyone! I hope you’re having a great week! πŸ™‚

New Perler bead art! (Undertale part 2)

Warning: Undertale spoilers

Hey guys! This week I have a few more Perler projects I recently did, and they’re all Undertale-related again. Here we go!

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First up is one of my favorite side characters, Napstablook. He — or she? I don’t think Napstablook was identified as any gender. Anyway, Napstablook appears early on in the game, trying not to be noticed by you. You can visit their house later in the game and lie on the floor with them, getting lost in a relaxing trance while listening to music. Napstablook has extremely poor self-esteem, resulting in one of my favorite lines that goes something like, “after a meal I like to lie on the floor and feel like garbage.” Naturally, a truly relatable character. πŸ™‚ Given the nature of their character, I felt it appropriate to have them lie down on my music collection.

I was recently at a convention where I met another Perler artist that gave me a great tip about ironing beads. He said instead of putting the beads over the pegs on the pegboard, put them between the pegs instead. I didn’t know if that would make a huge difference or not, but Napstablook was the first project I tried this with and HOLY CRAP it’s so much better! The process of ironing is significantly more smooth, even on my warped pegboards. The beads even fuse more quickly and easily. White’s always been the color that gave me the most trouble when ironing, but Napstablook came out very nicely, very quickly. I’d highly recommend trying it this way if you don’t already!

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Next up is another one of my favorite characters, Undyne. (Honestly, there’s too many characters from Undertale that qualify has “one of my favorites.” I genuinely enjoy so many of them equally.) She’s the captain of the royal guard that Papyrus desperately wants to join, as well as his good friend. Initially she hunts you down close to the halfway point of the game as a mysterious, armored badass. There are a few scenes where she attacks and you barely escape, but once you reach a certain point she takes her helmet off and vents some steam. She hates humans and is determined to kill you and take your soul, the last one needed to break the barrier keeping the monsters imprisoned underground.

If you choose to save her life after the fight, and if you haven’t killed any monsters, you can join Papyrus later to hang out at Undyne’s house. She’s angry you’re there, still being sour that not only did she lose to a human, but that the human also saved her life, but Papyrus challenges her to be your friend and leaves you two to get to know each other. She’s in casual clothes, which I chose to make her in.

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I also made a huge Undyne from her battle sprite. Well, not exactly her battle sprite, but the one used on the battle screen before the final fight at the end of the Pacifist route. I always liked Undyne’s many expressions. Her huge smile and frustrated faces are probably my favorite, but for this I chose the huge smile. Like the other two projects, I tried the new method of putting beads between the pegs instead of on top, and it continued to amaze me. Normally I’d separate something this big into different sections to fuse, and then fuse those sections together afterwards. But for this I only did the head and the entire body. The entire body was six whole pegboards and I didn’t have one issue fusing them. Maybe it’s because Undyne is incredibly thin, but I was so happy I was able to finish something this big so quickly.

My only real problem is with the sprite itself. This sprite makes it look like Undyne’s not wearing any pants. :X I mean I guess I could have made a belt or something but… ah, I don’t know. Didn’t really want to mess with the original sprite. πŸ˜›

Anyway, that’s all for today! Hope everyone’s having a great week! πŸ™‚

New Perler bead art! (Undertale)

Warning: Undertale spoilers, I guess

Hi everyone! I didn’t get to finish the book I wanted to talk about this week, so instead I’m going to share more Perler bead art I’ve been working on for the past couple of months. And this time, it’s all Undertale related.

I’d be willing to bet that even if you’re not into video games, some of you have probably run into something Undertale-related on the internet. It became insanely popular last year and if you didn’t see a shitload of praise for the game, then you probably saw a ton of hate or criticism. Personally, I love the game. It’s still stuck in my head even months after I played it. I can see how it’s not everyone’s cup of tea, but I think most of the hate for Undertale comes from the overwhelming amount of praise and fandom people run into on the internet. Too much of a good thing can always sour someone’s experience, after all.

Anyway, after making a bunch of complicated projects for my friends I was really looking forward to something simpler. Undertale has pretty simple graphics; I guess it’s something between what you’d expect from an NES and SNES game. I was in the mood for simple and still had Undertale stuck in my head, so I just started making them.

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I started off with Sans and Papyrus because, well… c’mon. They’re Sans and Papyrus. They’re one of the best parts of the game. When I didn’t know anything about Undertale and first checked out someone playing it, Sans and Papyrus’ banter after the first area was the point I realized I would really like this game. Papyrus is deluded with ideas of grandeur and wants to join the royal guard, while his brother Sans slacks off and doesn’t take anything too seriously. They’re both supposed to capture any humans that fall into the Underground (i.e., you), but Papyrus is the only one really trying. He enthusiastically leaves simple puzzles to block your path while trying his best not to solve them for you. They become pretty good friends after a while… if you let them, anyway.

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I also made Temmie, one of the random enemies/NPCs. Temmie is an adorable, derpy dog/cat thing. Most of them don’t speak particularly well, but I find them adorable all the same. The one running the shop in the secret Temmie Village is trying to save “muns” so she can go to “cooleg.” πŸ™‚

Something I didn’t know until after I finished the game was that this character is based off of Temmie Chang, one of the character designers and artists that worked on Undertale. I think it’s really cool she got to include herself in the game like this. I think it shows a nice appreciation for her work. πŸ™‚

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After that initial batch, I kind of decided I wanted to make all the characters at some point. So next up is Toriel, aka “Goat Mom.” She’s the sweet woman that finds you after you fall into the Underground and adopts you. She leads you through the Ruins, solving puzzles for you in an attempt to protect you. She’s very sweet and motherly, and the music that plays when you reach her home is incredibly relaxing. Go look up “Home” from the Undertale soundtrack on YouTube if you’re curious. This Perler piece is of Toriel reading in her chair by the fire, something I thought would look very appropriate hanging above my bookcase. πŸ™‚

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The last character I made was Flowey, and as you can probably tell, this isn’t the only Perler piece I made of a character’s boss fight. Flowey is a particularly interesting character in the context of Undertale’s story. In a game that treats each particular playthrough as its own timeline, Flowey is the only character (other than Sans) that’s aware of each timeline. He breaks the fourth wall in this way, and even talks about it with you.

Flowey was the smallest of these pieces representing Undertale’s battle sprites, but he still took up the better part of a 2×2 grid of pegboards. He ironed fairly well, but the others took a bit more time.

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And of course, Sans and Papyrus. By the way, sorry that some of these photos are of the projects tacked up on my wall. I kind of forgot to take pictures for some of them on the counter I usually use and didn’t feel like taking them down. πŸ˜›

Anyway, Sans was okay. Since battles sprites are mostly black and white, fusing the beads was interesting. Normally black is easy to fuse and white is hard, but since the entire projects are just black and white they fused more easily than I thought. Sans took up a 2×3 grid of pegboards, so I fused three sections (2×1 each) and then fused those together (since I’ve found bigger projects to fail fusing properly if done all at once).

Papyrus is a pretty lanky dude with a pose I can’t help but fall in love with every time I look at him. There’s a lot of white here, and even with the black beads surrounding them I had some trouble fusing everything together. Papyrus took up 10 pegboards and had to be ironed in several different sections until he came together, and even after he still feels a little flimsy because of how thin he is in certain places. But in the end he’s definitely one of my favorite pieces, possibly my biggest to date.

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Toriel is about as big as Papyrus, but considering her shape I used the same fusing methods as I did with Sans. It took a particularly long time to fill in all the black beads on her muumuu. I ended up trying to make small random patterns out of the black beads just to help beat the mundane nature of filling it all in.

One thing I’m not sure of is why Toriel has red eyes. I thought it might have been a mistake on her sprite sheet, but I looked at a video of the fight against her and they’re there. I think it’s a nice touch of color, but does anyone know why it’s like this?

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And of course… Temmie. :3

Thanks for reading, everyone! Hope you’re all having a great, creative week! πŸ™‚